![]() Making their way from a recent FAQ, there are rules limiting what can actually pin a vehicle now. In addition, the new pin rules are now in print. ![]() But overall it seems a means to encourage players adopting a more uniform platoon makeup, rather than selecting all manner of armored options to build their force. Some armies are still limited to 6″ due to lack of radios. Further, there is a new rule where if all the tanks in the platoon are on the same chassis (EX they are all PzKpwf IV’s, even if there are variants among the platoon), then the command distance is increased to 12″. ![]() A large section details the structure of the platoon and the requirement of a command tank. The rule section itself is paper thin, with the core rules only being a few pages. It was meant as a rulebook to allow infantry to face off against tanks, opening up a lot of different tournament options. The big bombshell was that this book would not just be alternate rules for players to dabble in armor, but rather a completely new way to field armor platoons in the game. For those living under a rock in the Bolt Action arena, Warlord Games has introduced an all armor supplement rulebook. I’ve had my mitts now on the new Bolt Action supplement, Tank War, for a while now.
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